The genius of the MFA Illustration program is the way that the classes are integrated into one another. Coming into the program, I had planned to find a balance between what I see to be the central occupations of a professional image maker; (in no particular order.) Skill Building, Experimentation, Self Promotion, Generation and Refinement of Concepts, and Portfolio Building. I knew that a few of these boxes were going to be ticked by my classes. I hadn't expected, however, for the curriculum to so neatly correspond with my own agenda.
Over the course of five classes each week, the program establishes a model professional practice, challenging you in areas were you may be undisciplined, and allowing room for you to maintain the aspects of your practice which are your strengths. Without setting out to, a student could simply meet assignments and come away from the program with both a professional portfolio and a greater freedom in there studio practice. For students whose careers are already gathering momentum, the studios and the community of artists provides a great support for maintaining a stream of side projects. As opposed to my BFA experience, talking about professional applications for the work is expected and encouraged, although commerce and trends do not, as I feared they may, provide the student's primary motivation. The program can be shaped to meet nearly anyone's agenda. For me, just being here is an end in and of itself, like going on an extended vacation into some sort of elaborately themed "Art-Department of the 1930's" reenactment village.
Now for some work. . . .
Here is a Gorilla from Carl Titolo's "Critique" class. The class is a studio class focused around introduction to new materials, textures, working methods. Its all heart and no head (no headache anyway,) which is a nice relief. Carl has a long list of shortcuts to achieve textures that mimic every form of printmaking and painting. He is a real believer in traditional craftsmanship, but when it comes to materials, encourages his students to pass-up the art supplier in favor of a trip to the hardware store. Painters tape, sponges, and wire brushes are well represented in his tote bag.
A progression of still-life studies from the last few weeks of Greg Crane's oil painting workshop. I tend to work with a very limited palette, but Greg has been encouraging me to invest in some new colors (and actually use them, instead of mixing them all down to grey.) A major epiphany came this week when I was introduced to size 16 Flat Brushes (a full inch and a quarter bigger than anything I have ever used.) and Drying Linseed Oil, which I have been adding to my paint instead of turpentine to thin it.
The video-game-inspired-graphic-novel continues to move forward in Book Seminar Class. The actual format of the book is still a little up in the air, but I have developed a story structure that I am using as a guide. It is my intention to augment my approach for each illustration to meet the demands of the scene I am depicting, and then, format a book based on the material I have generated.
Above, there are examples of a pretty straight ahead sequential narrative, a map, and more diagramatic rendering of the character design. Depending on the action, I will continue to look for graphic approaches that draw on both the tradition of graphic novels and movies (linear, POV shots, Narrative Driven, etc,) and a survey of more diagramatic references ( User's Manuals, How To Guides, Anatomical Drawings, Architectural Rendering, etc.)
I am using Photoshop to digitally color these images. (The original drawings are done with 3B pencil on Vellum Bristol Board.) Once I get the colors in place on there own layer, I am dropping out the line work, then refining the shapes so that they can hold there own without the information provided by line. I will be learning how to use Illustrator and Flash over the next semester in Digital Portfolio, and I hope to incorporate both of those tools into the finished project.
Finally, these are some of the pictures that came out of our first assignment in Marshall Arisman's Critique class. The assignment was to make a dog out of cardboard and photograph it around the city. Marshall's class is an introduction storytelling with pictures. For the rest of the semester, we will be bringing in a finished illustration each week, and telling a story to the class. The relationship between the image and the story will be something that we explore and refine as the semester progresses.
That's it for now.