During the summer I read Miroslav Penkov's "Buying Lenin,"and for the last few months, I have been adapting the material into an illustrated book.
In part as a pretext to familiarize myself with the tools of digital illustration, I am using a nintendo-64 aesthetic, and presenting the story as it would be seen in the cut-scenes between the action in a video game. Initially, this was simply a stylistic decision, but in my research I have rediscovered my love for interactive fiction such as Lucas Arts's "Day of the Tentacle."
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